![]() These present a very tough challenge but also great rewards in prize money and experience. Elimination matches work similarly to the old arena, but with five consecutive fights and no red bar healing inbetween. If the rank requirement is suitably low, you can enter higher tier matches, these however feature more skilled and experienced fighters, but also award larger prizes and provide faster training for your skills.īe careful entering high tier, low rank matches as these can be the most deadly, also challenger matches which are devoid of rank restrictions. This rank is also indicative of what rank equipment is allowed in the match. Select a match and then enter characters into it by dragging them into the space on the bottom right, then click "Enter" to begin the match.Ĭharacters must meet the rank requirement of the match to enter. The match board is where you can view and choose what matches to participate in. When a character suffers full red damage during a figh they will die and be lost forever, if this is your main character you will lose everything. It is useful to cycle between characters so that the others have time to heal. Recruits are additional player characters that you can control yourself during matches in place of your own. Every rank also has a point limit towards which every piece of equipment contributes. There is an equipment loadout per rank, even when you achieve a higher rank you can still participate in matches with reduced equipment ranks and the corresponding loadout will apply. A higher rank will give you access to higher rank matches in which you can use higher rank equipment. Your character will progress a rank for every two skill techniques trained. When managing a character you will see their match loadouts, their inventories, an arsenal where you can store and manage all your gear and their skills. Select a character or and click manage or simply double click them to get a detailed view. This is where you can view and manage all your characters. The roster and match board appear as notices pinned on wooden boards, click on these to open them. For now there are three main things of interest here: a shop, a roster and a match board. You will start in your base of operations. The new arena mode is fairly complex, there will be some in game instructions to explain how everything works, in the meantime please consult the following text to understand the basics. We've improved lighting and other effects, made optimisations, improved AI, fixed many issues and added many new items and nice little features. There are numerous other improvements to the game in general. A variety of arenas for matches to take place in.There are always new characters to fight or hire Rest characters who are seriously injured or risk their death SKill progression for player and NPC characters.Shop for items using the money you earned.Recruit additional player characters to play.Hire NPCs to participate in matches with you or for you.Character and equipment rank system for match participants.Numerous match types with varying participants and teams.Bid into matches and lose your bid or win more money.Create a main character who manages your affairs, but can also fight.In case you missed the original post, here's the list of features we promised: Many tweaks and ease-of-use enhancements to come.Some assets are incomplete, missing or placeholders.Things like values, ranks and points still need adjustment. ![]() Only some of the match types are implemented.You cannot yet hire NPCs to fight with you or for you.from starting off and having absolutely no clue what to do (I spent 10 minutes in the starting room thinking there was some clever physics puzzle I needed to solve rather than just. Other than that, I'm open to suggestions for features people would like to see!Īs a side note - I'm having a blast with this game. I'd also like to add some drawing tools to the map so you can mark off where you've explored (you can mark locations & add notes atm, but I feel like a big red marker would be useful too). The plan is to create them by hand - but that will take some time and I thought I'd share what I have in the meantime. So there's obviously a couple of things missing - namely, I don't have maps for the areas that don't have in-game maps. ![]() for the past couple of weeks I've been roaming around getting my ass kicked and creating one big interactive map of all 10 levels, and here's what I've got so far: Exanima Interactive World Map (spoilers) First off, I'm only 50% sorry for the Exanimap name - but I couldn't resist! :D
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